October 07, 2024
Well, admittedly I'm probably not the target audience for this thing and as such might not have the best read on it. But from my spot on the bleachers this kind of looks like a monumental mistake.
I'm really not of the opinion that the best way forward is to turn VR into the latest form of game console, especially right now when there aren't a ton of established devs who can afford to split their attention between multiple platforms. Coupling it to a gaming PC might be cumbersome, but it's far easier to develop and gives you an abundance of computational power to drive the experience.
This appears to be little more than a more capable version of the Oculus Go - which is a problem on multiple levels. First, it means that they now have two brand new products that are competing for the same market of mid-range VR solutions. With how small the VR market is right now, there's some doubt as to the wisdom of even introducing one mid-range VR headset, as it could end up splitting users into smaller segments that taken individually don't represent a large enough pool of potential customers to be worth developing for. But to have two such headsets with dramatically different capabilities is going to take that already small consumer pool and split it down the middle again.
Now, to be fair, this is nothing new for Oculus. Ever since their initial launch, they've been worryingly blase about the effects of platform fragmentation on developers. But it seems to me that they should be more concerned about the number of devs going bankrupt than being the first to market with new hardware.